July 26 - 27, 2016

V-Ray Days @ SIGGRAPH 2016

Anaheim Convention Center, California
Siggraph 2016


Experience the latest V-Ray techniques from expert VFX artists

The SIGGRAPH conference and exhibition is a five-day interdisciplinary educational experience with installations providing close-up views of the latest in digital art, emerging technologies, and hands-on opportunities for creative collaboration.

The ever popular V-Ray Days, hosted by Chaos Group in room 205A, will feature exclusive insight into this year’s biggest films, television shows and games from some of the world’s best VFX studios. In addition, Chaos Group will be holding a special V-Ray for Educators breakfast, featuring information on the V-Ray for Maya Training Program. All V-Ray Day sessions are free to attend. Passes for the full conference can be purchased via SIGGRAPH’s website.

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V-Ray Day 1

Tuesday, July 26

10:00 – 11:00 AM, Room 205A

Matt Lefferts, Senior VFX TD

Discover how FuseFX develops and shades intricate creatures for popular shows within the tight timelines of episodic TV. Matt will cover rigging, skin and fur shading for a variety of characters – the weird, the wonderful and the gory!

Grodd, King Shark & Rendering an Ocean: Making “The Flash” (ENCORE)

11:00 - 12:00 PM, Room 205A

Thomas J. Connors, CG Supervisor

Deluxe's Encore VFX has delivered more than 6,000 VFX shots across nearly 60 episodes of “The Flash,” “Supergirl” and “Legends of Tomorrow.” Beyond drawing on the artistic skill and creative ingenuity of its talent, the studio relies on a thoughtfully constructed workflow to keep each project on track. CG Supervisor Thomas J. Connors reveals the challenges in delivering such a high volume of shots each week, what tools are vital to their pipeline, and where he thinks episodic VFX are headed.

Recreating the Golden Age of Pirates in V-Ray (DIGITAL DOMAIN)

2:00 - 3:00 PM, Room 205A

Matt Dougan, Look Development & Lighting Lead

In this presentation, Digital Domain's Look Dev & Lighting Lead, Matt Dougan will explain how V-Ray's robust shading tools, efficient rendering, and global illumination helped recreate entire fleets of pirate ships crewed with digital doubles. Matt will begin with an overview of the unique look development tasks needed to create 17 intricately detailed ships, and their sails and rigging. Then he will go over the lighting workflow needed to create everything from calm sun-drenched seas to dark and deadly storms.

VLADO in renderland (CHAOS GROUP)

3:00 - 4:00 PM, Room 205A

Vladimir Koylazov, Co-Founder & Head of Software Development

Vlado will talk about the latest in V-Ray and share the plans for future developments. He'll discuss various R&D projects that the V-Ray team have been working on, as well as some interesting recent customer stories. You’ll also get a sneak peek at what's coming in V-Ray 4!


4:00 - 4:30 PM, Room 205A

Tristan Salomé, CEO

PresenZ is a new technology that promises to revolutionize immersive CG movies, enabling interactive parallax in 360 degree environments. Tristan will explain how to create images and movies with V-Ray and PresenZ, discuss the workflow, and demonstrate current features and future developments.

Using V-Ray in KINGSGLAIVE FINAL FANTASY XV (square enix)

4:30 - 4:45 PM, Room 205A

Takeshi Nozue, Director

“Kingsglaive: Final Fantasy XV” is an upcoming Japanese computer-animated science fiction action film, set in the world of the well-known role-playing video game. Takeshi Nozue will screen the latest trailer and discuss directing the film.


V-Ray Day 2

Wednesday, July 27
V-Ray for Educators: Shifting Gears (Chaos group)

10:00 - 11:00 AM, Room 205A

Education Team, Chaos Group

At this special breakfast for educators, we’ll demonstrate our new V-Ray for Maya training program. We’ll show you how to use it in classes, give you some training tips, and discuss teaching approaches and best practices. You’ll also have a chance to see our roadmap and new policies for training and education, and we’ll be on hand to listen to any feedback you may have. This is fast becoming an annual event, and it’s a great chance to meet fellow educators and help shape the future of V-Ray training.

Large Format Dome Films for Theme Park Installations (PIXOMONDO)

11:00 - 12:00 PM, Room 205A

John Nelson, Lead Lighter

PIXOMONDO has been producing large format films for theme park installations world-wide, taking viewers on exciting rides through wondrous worlds filled with breathtaking landscapes. John will discuss the processes and complications of rendering out high resolution sequences with wide camera angles for projection on domed screens to create a fully immersive media experience.

Story drives technique: How Blur tackled an all-CG Halo game trailer for E3 (blur Studio)

2:00 - 3:00 PM, Room 205A

Peter Wildman & Sebastien Chort, CG Supervisors

Department supervisors Sebastien and Peter break down the creative and production processes used to create the high-profile E3 game trailer for “Halo Wars 2”. This full-CGI motion captured sequence uses rich, dense, layered imagery to tell the story of two generals facing off in a dreamlike battlefield. Zeb and Peter will discuss the process from concept to final delivery, focusing on how the story drives critical decisions in technical planning, as well as the tools and processes used.

V-Ray FOR KATANA: The real superheroes behind Deadpool's car chase (atomic fiction)

3:00 - 4:00 PM, Room 205A

Laurent Taillfer, CG Supervisor

In this presentation, Atomic Fiction’s Laurent will be talking about how the V-Ray for KATANA combination allowed them to render and art direct the complex photoreal car chase sequence in “Deadpool”. Discover how they devised a series of setups to leverage the scene complexity and how collaborating with the V-Ray team led to expanding features within KATANA, such as fur, hair and volumetrics.

BEHIND THE BLOCKBUSTERS: VFX Lighting and Simulation Breakdowns (scanline)

4:00 - 5:00 PM, Room 205A

Lukas Lepicovsky, CG Supervisor

Lukas will be presenting VFX breakdowns with an emphasis on simulation and lighting techniques from some of Scanlline’s top projects. Feature films will include “San Andreas”, “The Wolf of Wall Street” and the upcoming “Miss Peregrine's Home for Peculiar Children.”



Chaos Group is proud to be a part of the ‘Scratching the Surface’ talk: July 28, 3:45 PM



  • 10:00 AM TV Creatures – FuseFX
  • 11:00 AM The Flash - Encore
  • 2:00 PM Pirates Series - Digital Domain
  • 3:00 PM Vlado in Renderland - Chaos Group
  • 4:00 PM VR Demo - Nozon
  • 4:30 PM Final Fantasy XV - Square Enix


  • 10:00 AM Educators Breakfast
  • 11:00 AM Theme Park Films - PIXOMONDO
  • 2:00 PM Halo Wars 2 - Blur Studio
  • 3:00 PM Deadpool - Atomic Fiction
  • 4:00 PM San Andreas & Miss Peregrine - Scanline


Laurent Taillefer
CG Supervisor, Atomic Fiction

As a kid, Laurent was fascinated by effects in movies such as “Tron” and “The Abyss,” and spent countless hours trying to figure out how they were achieved. This led Laurent to film school and on to be a generalist on small shows before he moved into the technical director role on larger projects. In addition to “Deadpool, ” his credits include “The Walk,” “X-Men: Days of Future Past,” and “Transformers: Dark of the Moon.”

Peter Wildman
CG Supervisor, Blur Studio

As a Scene Assembly Supervisor at Blur Studio, Peter has worked on some of the studio’s most ambitious projects to date, including overseeing work on a trailer for “Halo Wars 2,” VFX for “Avengers: Age of Ultron” and a location-based media project for Manhattan’s new “One World Observatory”. Prior to joining Blur in 2012, Peter worked as an artist and manager at several different design firms around the world.

Sebastien Chort
CG Supervisor, Blur Studio

“Zeb” began his career as a 3D artist at Partizan Midi Minuit in France before coming to Blur Studio to work on high-profile projects including “X-MEN Legends II: Rise of Apocalypse” cinematic and the Academy Award nominated short “Gopher Broke”. A freelance tour at Dreamworks, The Mill and Framestore honed Zeb's skills before he returned to Blur as CG supervisor working on high profile film and commercial projects.

Vladimir "Vlado" Koylazov
Co-Founder & Head of Software Development, Chaos Group

Passionate about 3D graphics and programming, Vlado is the driving force behind Chaos Group’s software solutions. Vlado is an expert in rendering theory and an avid 3D community supporter and he often participates in forum discussions to help users solve rendering challenges. Vlado won the 3D World Hall of Fame Award in 2014.

Thomas J. Connors
CG Supervisor, Deluxe’s Encore VFX

With more than 14 years in the business, Tom has built a wealth of VFX, CG and compositing knowledge that guides his every decision, whether working on a show like “The Flash” or a 60-second Nike spot. Prior to joining Encore, Tom perfected his skills at studios including A52, Carbon VFX, Artjail, Big Block LA, Mirada, MPC and Sway. In 2014, he was recognized with an Emmy nomination for his work on the main titles for “Cosmos.”

Matt Dougan
Look Development & Lighting Lead, Digital Domain

Matt is an award-winning visual effects artist with over 20 years of experience in film and television VFX, software design, and project supervision. He has worked on numerous projects including “The Matrix Reloaded,” “The Matrix Revolutions,” “War Of The Worlds,” “Disney's A Christmas Carol,” “The Avengers,” “Wreck-It-Ralph,” “Oblivion,” “Deadpool,” “X-Men: Apocalypse” and seasons 1-3 of “Black Sails”.

Matt Lefferts
Senior VFX TD, FuseFX

While known as a jack of all trades, Matt has mastered the art of creature design, modeling, rigging and shading. Matt’s work can be seen in shows such as “American Horror Story,” “Marvel’s Agents of S.H.I.E.L.D.,” “Zoo,” and “The Walking Dead.” His efforts on “American Horror Story: Freak Show” earned both an Emmy and VES award.

Tristan Salomé
CEO, Nozon

Tristan graduated from Brussels University in 1993 as a Biochemical Engineer specializing in artificial intelligence. A brief career as a researcher was followed by work in virtual reality at Tractebel, and then the formation of Nozon, which created tools for motion tracking, fluid, and crowd simulation. In 2014 he went back to his first love, virtual reality, and created a hyper realistic immersive movie with PresenZ.

Lukas Lepicovsky
CG Supervisor, Scanline

Lukas is a CG Supervisor at Scanline VFX and enjoys the technical and artistic aspects of shot production. He has worked on epic scale movies such as “In the Heart of the Sea,” “Exodus: Gods and Kings,” “300: Rise of an Empire” and “San Andreas” for which he was nominated for a VES Award in the category of Outstanding Effects Simulation in a Photoreal Feature.

Takeshi Nozue
Director, Square Enix

Takeshi is a prominent video game movie director throughout the “Final Fantasy” series which received worldwide acclaim after being featured at the Venice International Film Festival. He has also worked on other Square Enix titles, such as the “Kingdom Hearts” series.

John Nelson
Lead Lighter, PIXOMONDO

John has been in the VFX industry for over a decade, and has amassed an extensive portfolio across many forms of media. He began his career working on commercials before joining PIXOMONDO to work on ride and features including the flying film “Hubei in the Air.” John helped create game cinematics for “Halo: The Master Chief Collection” and has worked on television projects such as “Marco Polo”, “Fear the Walking Dead”, and “Sleepy Hollow” in addition to interactive and VR projects.

V-Ray for NUKE and KATANA demos

at The Foundry’s booth #641